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100 Family Media Literacy Activities, Ages Pre-School through Teen Years

Are You a “High Hopes” Parent?

Attending to Our Children’s Attention Span

Building the Foundation for Resiliency Skills

Live and Play in Your World: Stimulus Addiction and the Growing Brain

Looking for Meaning in All the Right Places

Parenting Today: The World Has Changed, Have We?

Parenting as a Living System

Reading the Screen

Screen Time and Obesity

Screen Violence: Impact on Self as Relational Being

Teaching Children Gratefulness

Screen Violence: Impact on Self as Relational Being (cont.)

References

1.         L. Rowell Husemann, Jessica Moise-Titus, Cheryl-Lynn Podolski, and Leonard D. Eron, “Longitudinal Relations Between Children’s Exposure to TV Violence and Their Aggressive and Violent Behavior in Young Adulthood: 1977-1992,” Developmental Psychology, Vol. 39, No. 2, pp. 201-221, Scientific Journal of American Psychological Association, 2003.
2.         Ibid.

3.         Ibid.

4.         Ibid.

5.         News from The UNESCO International Clearinghouse on Children, Youth, and Media, Vol. 1, 2003 (discussion of John Murray’s research)

6.         Ibid.

7.         Ibid.


Interesting Links

A summary of John Murray’s research is available at www.psychiatrictimes.com/p011070.html

The transcripts of the Senate hearings are available at http://commerce.senate.gov/hearings/witnesslist.cfm?id=706

Three important articles can be found at this site of the American Psychological Association, http://www.apa.org/science/psa/homepage.html  They are:
 
Violent Video Games: Myths, Facts, and Unanswered Questions by Craig Anderson,
Ph. D., Iowa State University provides an in-depth summary of the research in a very readable form by addressing 11 Common Myths. In this powerful analysis released, October 2003, Anderson warns against any type of violent video game: “Cartoonish and fantasy violence is often perceived (incorrectly) by parents and public policy makers as safe for children. However, experimental studies with college students have consistently found increased aggression after exposure to clearly unrealistic and fantasy violent video game.” He also reminds us of the ever occurring results of violent entertainment, “High levels of violent video game exposure have been linked to delinquency, fighting at school and during free play periods, and violent criminal behavior.”
Violent Music Lyrics Increase Aggressive Thoughts and Feelings, According to a New Study, is a press release containing a summary of Dr. Craig Anderson’s research. Songs with violent lyrics increase aggressive thoughts and emotions and this effect is directly related to the violence in the lyrics. For the complete article you can go to: http://www.apa.org/journals/psp/press_releases/may_2003/psp845960.html
The third article contains a press release of the Huesman and Eron study cited in this article, Childhood Exposure to Media Violence Predicts Young Adult Aggressive Behavior, According to a 15-Year Study. Full text of the article is at http://www.apa.org/journals/dev/press_releases/march_2003/dev392201.html

 

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